![age of empires 3 mod age of empires 3 mod](http://aoe3.heavengames.com/qazitory/euromax.jpg)
When they gather from Mills and Plantations, villagers now stay in place just like on Farms and Rice Paddies. And one more amazing thing for this post: you know how villagers walked randomly around Mills and Plantations while gathering, resulting in wasted gather time which was only increased the more villagers you had on one Mill or Plantation? That's gone as well. Ships now fire consistently and accordingly to their assigned rate of fire.ĥ.
Age of empires 3 mod mod#
On the topic of ships, remember how they used to fire their cannons randomly, resulting in cases where if two identical ships fought, the one that fired first could actually lose the battle because of random cannon fire? Yeah, that's no longer the case in the mod either.
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Speaking of which, you can now dock and make ships on Bayou.Ĥ. Well, besides my other changes to make water combat better, ships are no longer blocked by shallows such as those on Northwest Territory and Indochina. AoE3 as you know, does not have the best water combat, and the fact that ships are huge, water is small and that they get blocked by shallows doesn't help either. Ships can now move over shallows on which ground units can also walk. They of course also have new cards for the Consulate and mercs.ģ.
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I flipped the board on them for uniqueness. Ottomans are now a semi-Asian civilization, they have a changed Mosque, to better match the Monastery, they now have Export and yes, they also have a Consulate with new unique Asian allies (Indians, Chinese and Japanese). Oh and new the High/Low poly Cliffs option is fixed now, so you can play those Gandalf maps with more than 5 FPS.Ģ. Through the mod, Age of Empires 3 "legacy" as they call it, is now more compatible with Windows 10, having the display features fixed if the game's exe is not ran in compatibility mode (though it's still recommended just in case). Let me give you a quick rundown on some of the new stuff:ġ. And I have recently invested personally in even more such features! The best answer I have for that is because, even though DE has adopted many fixes my mod had for years (they recently accepted my alternative fix for the box formation issue for infantry, after they butchered it for cavalry), this mod still has many more amazing and ground breaking features DE doesn't even dream of. DE is out so why would you still be playing this mod for the old game over the "new game"?
Age of empires 3 mod plus#
Oh and the mod now also features HD terrain textures at double the original resolution (with no performance costs) ported from AoE3DE, for all old and new maps plus a few completely new terrain texture sets for some new maps.Īnd you can now see the map layout in the lobby before starting a game! However unlike their ESOC counterparts the maps in my mod have fixed layouts and terrain, fixed starting units spawns and Nomad and King of the Hill support, and they also feature new fauna, flora, treasures and natives. The new maps have been taken from the now abandoned ESOC project and from the great map maker Gandalf's collection.
Age of empires 3 mod update#
Like I said before, I don't plan to stop modding the original game so here's an update that adds 42 new maps plus 9 Regicide variants and a new global wall repair button which, when clicked enables repairing on all wall pieces a player owns (so no more individual repairing for each wall piece) across the map. HA! You thought it was DE, but it was me, Improvement Mod!